Equipping items Macro There are three commands for equipping items: /equip, /equipslot, and /equipset. /equip simply takes an item name and will equip it to the default slot as if you had right-clicked it in one of your bags. /equipslot takes an inventory slot ID and an item name,. Once macro import is complete, /m will only show the new macro UI. If the automatic import fails, /m will show both the new and old UI and it will be up to you to manually copy across and categorise the macros you have. Once you have done that, /reload to re-initialize the addon. Once I have a stable, bug free implementation I'll probably look into creating an on-boarding process that makes.
1 Aliases 2 Arguments Slash commands Equips an item in your inventory to a specific slot. There are two valid methods /equipslot InvSlot item /equipslot InvSlot BagId slot none InvSlot The numeric slot on your character to equip the item to. Item The name of the item to be equipped. BagId The bag the item is in (0 is backpack, etc.) slot The bag slot number, starting at 1. The 138 total macro slots into 5 categories and hot-switching macros based on your Class and Specialization. The breakdown of macro slots is as follows: 1. 60 global macros. If you are not going to macro the trinket with another ability such as Icy Veins (for example) just drag the trinket to your action bar and don't worry about taking up a macro slot. /equip trinket 1513 - this will put the trinket that you type the name of into slot 15, which is your first trinket slot.Your second trinket slot.
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Two finger slots are available
Two trinket slots are available
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
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